SqueakJS Release 1.2.0

23 April, 2024

March 2024 Release 1.2.0 adds FFI and MIDI plugins, JIT for Sista bytecodes, JPEG write prim, fixes keyboard input, copy/paste, scroll wheel, highdpi, allows ES6 in source.

SqueakJS executes Squeak in a web page. It is a fully capable virtual machine implemented in pure JavaScript running unmodified Smalltalk images. Check it out at https://squeak.js.org/.

Lille view of Grand Place

ESUG 2024 International Conference

The 30th ESUG conference/summer-school will be held in Lille, France from 8 to 11 of July 2024.

Conference calls

Conference registration

Early registration deadline: 15/04/2024

Conference prices ESUG 2024 in Euros:

  • Early Registration Fee: 600€ (all days) / 200€ (per day)
  • Late Registration Fee: 1000€ (all days) / 300€ (per day)
  • Extra person to social dinner: 70€
  • Payment by bank transfer: free of charge
  • Payment by credit card: +6% fees
  • For late registrations we cannot ensure the availability of T-Shirts nor Social Event extra participants
  • : If the refund is requested during the early bird period all the fee (without charges) will be refunded. If it is requested after the early bird period is finished, the refund will be 50%

Stay tuned.

Squeak Actors

19 February, 2018

https://tonyg.github.io/squeak-actors/

SqueakActors

Call-for-Presentations 26th International Smalltalk Joint Conference
cagliari-2-crop
The ESUG board is pleased to announce that the 26th ESUG conference/summer-school will be held in Cagliari, Italy 10-14 September 2018; with Camp Smalltalk 8-9 September 2018. The conference is co-organized by University of Cagliari and the Agile Group of the faculty of computer science.
http://www.esug.org/wiki/pier/Conferences/2018/
This call includes:
– Developer Forum
– Smalltalk Technology Award
– International Workshop http://www.esug.org/wiki/pier/Conferences/2018/International-Workshop-IWST_18
– Student Volunteer http://www.esug.org/wiki/pier/Conferences/2018/Student-volunteers
You can support the ESUG conference in many different ways:
===============================================
– Sponsor the conference. New sponsoring packages are described at
              http://www.esug.org/wiki/pier/About/BecomeSponsor
– Submit a talk, a software or a paper to one of the events. See below.
– Attend the conference. We’d like to beat the previous record of attendance.
Students can get free registration and hosting if they enroll in the Student Volunteers program. See below.
Developers Forum: International Smalltalk Developers Conference
Call For Participation
================
We are looking for YOUR experience on using Smalltalk. You will have 30 min for presentations and 45-60 min for hand-ons tutorial.
The list of topics for the normal talks and tutorials includes, but is not limited to the following:
-Micro Services, Container, Cloud, Big Data,
-XP practices, Development tools, Experience reports
-Model driven development, Web development, Team management
-Meta-Modeling, Security, New libraries and frameworks
-Educational material, Embedded systems and robotics
-SOA and Web services, Interaction with other programming languages
-Teaching Pearls and Show us Your Business
-Show your business 10 min session (Get prepared!!)
How to submit?
============
Submissions deadline is 15 of June 2018
Notification of acceptance will be on done on the fly.
Pay attention: the places are limited so do not wait till the last minute to apply. Prospective presenters should submit a request to Stephane.Ducasse[at]inria.fr
AND USE THE following header [ESUG 2018 Developers] Title:
Please follow the template below the email will be automatically processed!
Name:
Email:
Abstract:
Bio:
Any presentation not respecting this form will be discarded automatically.
International Workshop on Smalltalk Technologies
======================================
Read the page: *http://www.esug.org/wiki/pier/Conferences/2018/International-Workshop-IWST_18*
Technology Award Competition
========================
The top 3 teams with the most innovative software will receive, respectively, 500 Euros, 300 Euros and 200 Euros during an awards ceremony at the conference. Developers of any Smalltalk-based software are welcome to compete. More information at http://www.esug.org/wiki/pier/Conferences/2018/Innovation-Technology-Awards
Student Volunteer Program
=====================
If you are a student wanting to attend ESUG, have you considered being a student volunteer? Student volunteers help keep the conference running smoothly; in return, they have free accommodations, while still having most of the time to enjoy the conference. More information at
http://www.esug.org/wiki/pier/Conferences/2018/Student-volunteers
We hope to see you there and have fun together.

Squeak TiledMaps

18 February, 2018

Tony Garnock-Jones:

It’s a package for Squeak Smalltalk. It can load and cache static, prerendered map tiles from a variety of sources including OpenStreetMaps, Bing Maps, and so on.

It includes a geocoder query service which maps free-text queries to regions of the planet’s surface. The service can be backed by the Nominatim service (associated with OpenStreetMaps), the Bing geocoder, the Google geocoder, and so on.

Selection of tilesets is independent of selection of geocoder, so you can mix and match.

The package includes a “slippy map” morph called TiledMapMorph, that allows interaction with a map using the mouse. It includes a few hooks for EToys, too, so EToys scripting of the map is possible.

See: http://wiki.squeak.org/squeak/2800 for more info.

bsas_pcaweb

Hi Folks,

Satellogic was featured today at Nature News!

I helped design and build the hyperspectral cameras in our satellites
Fresco and Batata. And I wrote the geometric and spectral processing
software for that image. This is not completely off topic, though: The
geometric software (image rectification and correction), the most
complex part of the processing, was written by me in Cuis Smalltalk, and
runs in a Cuis Smalltalk + OpenCL application.

Please share my joy today!


Juan Vuletich
www.cuis-smalltalk.org
https://github.com/Cuis-Smalltalk/Cuis-Smalltalk-Dev
@JuanVuletich

http://www.nature.com/news/earth-observing-companies-push-for-more-advanced-science-satellites-1.22034

“Some firms are beginning to explore hyperspectral imaging, which spans a wide range of wavelengths, allowing the detection of specific chemicals. In 2016, Satellogic of Buenos Aires launched two 35-kilogram satellites equipped with custom-designed cameras and light filters. Last month, the company became the first commercial supplier of hyperspectral data. Satellogic’s goal is to fly about 300 satellites, together capable of imaging any location on Earth.

And it has already begun to appeal to scientists. The company announced in January that it would give researchers free access to its 30-metre-resolution hyperspectral data. These span optical and near-infrared wavelengths and can help track water pollution and oil spills, and monitor the health of forests and crops. “We are receiving contacts from scientists all over the world,” says Satellogic chief executive Emiliano Kargieman.”

25rd International Smalltalk Joint Conference – Call for Contributions
         Maribor, Slovenia
             from 4-8 September 2017
 This call includes:
         Developer Forum
         Smalltalk Technology Award
         International Workshop
 Student Volunteer
 ———————————————————————-
 You can support the ESUG conference in many different ways:
 * Sponsor the conference. New sponsoring packages are described at
 * Submit a talk, a software or a paper to one of the events. See below.
 * Attend the conference. We’d like to beat the previous record of
        attendance (170 people at Amsterdam 2008)!
 * Students can get free registration and hosting if they enrol
       into the the Student Volunteers program. See below.
 Developers Forum: International Smalltalk Developers Conference
 ————————————————————————
 We are looking for YOUR experience on using Smalltalk. You will have
 30 min for presentations and 45-60 min for hand-ons tutorial.
 The list of topics for the normal talks and tutorials includes, but
 is not limited to the following:
       * Micro Services, Container, Cloud, Big Data,
       * XP practices,  Development tools,  Experience reports
       * Model driven development, Web development, Team management
       * Meta-Modeling,  Security, New libraries & frameworks
       * Educational material, Embedded systems and robotics
       * SOA and Web services, Interaction with other programming languages
Teaching Pearls and Show us Your Business
—————————————–
– Show your business 10 min session (Get prepared!!)
– Teaching pearls : we want some session on how to teach some design
aspects. We want your tip and tricks to teach Smalltalk or OOP.
We expect to have several 10 to 15 min sessions aggregated.
!! How to submit?
 ————–
Submissions deadline is 15 of June 2017
Notification of acceptance will be on done on the fly.
Pay attention: the places are limited so do not wait till the last minute to apply.
Prospective presenters should submit a request to 
Stephane.Ducasse at inria.fr AND damien at cassou.me 
AND USE THE following header ESUG 2017 Developers].
Please follow the template below the email will be automatically processed!
 Subject: [ESUG 2017 Developers] + your name
 First Name:
 Last Name:
 Email where you can always be reached:
 Title:
 Type: Tutorial/Talk/Teaching Pearl
 Abstract:
 Bio:
Any presentation not respecting this form will be discarded automatically
International Workshop on Smalltalk Technologies
————————————————————————
Technology Award Competition
————————————————————————
 The top 3 teams with the most innovative software will receive,
 respectively, 500 Euros, 300 Euros and 200 Euros during an awards
 ceremony at the conference. Developers of any Smalltalk-based
 software are welcome to compete.
 Student Volunteer Program
 ————————————————————————
 If you are a student wanting to attend ESUG, have you considered
 being a student volunteer? Student volunteers help keep the
 conference running smoothly; in return, they have free
 accommodations, while still having most of the time to enjoy the
 conference.
Send an email to
stephane.ducasse at inria.fr and serge.stinckwich at gmail.com with:
– title: [ESUG 2017 Student]
– name, gender, university/school, country, email address
– short description of you and why you are interested in participating
 More information at
 We hope to see you there and have fun together.
——————————————–
Stéphane Ducasse
03 59 35 87 52
Assistant: Julie Jonas
FAX 03 59 57 78 50
TEL 03 59 35 86 16
S. Ducasse – Inria
40, avenue Halley,
Parc Scientifique de la Haute Borne, Bât.A, Park Plaza
Villeneuve d’Ascq 59650
France

_______________________________________________
Esug-list mailing list
Esug-list@lists.esug.org
http://lists.esug.org/mailman/listinfo/esug-list_lists.esug.org

sle17-banner
========================================================================
**Call for Papers**
10th ACM SIGPLAN International Conference on Software Language Engineering (SLE 2017)
23-24 October 2017, Vancouver, Canada
(Co-located with SPLASH 2017)
General chair:
   Benoit Combemale, University of Rennes 1, France
Program co-chairs:
   Marjan Mernik, University of Maribor, Slovenia
   Bernhard Rumpe, RWTH Aachen University, Germany
Artifact evaluation chairs
   Tanja Mayerhofer, TU Wien, Austria
   Laurence Tratt, King’s College London, UK
Follow us on twitter: https://twitter.com/sleconf
========================================================================
Software Language Engineering (SLE) is the application of systematic, disciplined, and measurable approaches to the development, use, deployment, and maintenance of software languages. The term “software language” is used broadly, and includes: general-purpose programming languages; domain-specific languages (e.g. BPMN, Simulink, Modelica); modeling and metamodeling languages (e.g. SysML and UML); data models and ontologies (e.g. XML-based and OWL-based languages and vocabularies).
### Important Dates
Fri 2 Jun 2017 – Abstract Submission
Fri 9 Jun 2017 – Paper Submission
Fri 4 Aug 2017 – Author Notification
Thu 10 Aug 2017 – Artifact Submission
Fri 1 Sep 2017 – Artifact Notification
Fri 8 Sep 2017 – Camera Ready Deadline
Sun 22 Oct – SLE workshops
Mon 23 Oct – Tue 24 Oct 2017 – SLE Conference
### Topics of Interest
SLE aims to be broad-minded and inclusive about relevance and scope. We solicit high-quality contributions in areas ranging from theoretical and conceptual contributions to tools, techniques, and frameworks in the domain of language engineering. Topics relevant to SLE cover generic aspects of software languages development rather than aspects of engineering a specific language. In particular, SLE is interested in principled engineering approaches and techniques in the following areas:
* Language Design and Implementation
   * Approaches and methodologies for language design
   * Static semantics (e.g., design rules, well-formedness constraints)
   * Techniques for behavioral / executable semantics
   * Generative approaches (incl. code synthesis, compilation)
   * Meta-languages, meta-tools, language workbenches
* Language Validation
   * Verification and formal methods for languages
   * Testing techniques for languages
   * Simulation techniques for languages
* Language Integration and Composition
   * Coordination of heterogeneous languages and tools
   * Mappings between languages (incl. transformation languages)
   * Traceability between languages
   * Deployment of languages to different platforms
* Language Maintenance
   * Software language reuse
   * Language evolution
   * Language families and variability
* Domain-specific approaches for any aspects of SLE (design, implementation, validation, maintenance)
* Empirical evaluation and experience reports of language engineering tools
   * User studies evaluating usability
   * Performance benchmarks
   * Industrial applications
### Types of Submissions
* **Research papers**: These should report a substantial research contribution to SLE or successful application of SLE techniques or both. Full paper submissions must not exceed 12 pages including bibliography in ACM SIGPLAN conference style (http://www.sigplan.org/Resources/Author/).
* **Tool papers**: Because of SLE’s interest in tools, we seek papers that present software tools related to the field of SLE. Selection criteria include originality of the tool, its innovative aspects, and relevance to SLE. Any of the SLE topics of interest are appropriate areas for tool demonstrations. Submissions must provide a tool description of 4 pages including bibliography in ACM SIGPLAN conference style (http://www.sigplan.org/Resources/Author/), and a demonstration outline including screenshots of up to 6 pages. Tool demonstrations must have the keywords “Tool Demo” or “Tool Demonstration” in the title. The 4-page tool description will, if the demonstration is accepted, be published in the proceedings. The 6-page demonstration outline will be used by the program committee only for evaluating the submission.
* **Industrial papers**: These should describe real-world application scenarios of SLE in industry, explained in their context with an analysis of the challenges that were overcome and the lessons which the audience can learn from this experience. Industry paper submissions must not exceed 6 pages including bibliography in ACM SIGPLAN conference style (http://www.sigplan.org/Resources/Author/).
* **New ideas / vision papers**: New ideas papers should describe new, non-conventional SLE research approaches that depart from standard practice. They are intended to describe well-defined research ideas that are at an early stage of investigation. Vision papers are intended to present new unifying theories about existing SLE research that can lead to the development of new technologies or approaches. New ideas / vision papers must not exceed 4 pages including bibliography in ACM SIGPLAN conference style (http://www.sigplan.org/Resources/Author/).
### Artifact evaluation
Authors of accepted papers at SLE 2017 are encouraged to submit their experiment results used for underpinning research statements to an artifact evaluation process. This submission is voluntary and will not influence the final decision regarding the papers.
Papers that go through the Artifact Evaluation process successfully receive a seal of approval printed on the first page of the paper in the proceedings. Authors of papers with accepted artifacts are encouraged to make these materials publicly available upon publication of the proceedings, by including them as “source materials” in the ACM Digital Library.
### Publications
All submitted papers will be reviewed by at least three members of the program committee. All accepted papers, including tool papers, industrial papers and new ideas / vision papers will be published in ACM Digital Library.
Selected accepted papers will be invited to a special issue of the Computer Languages, Systems and Structures (COMLAN) journal.
### Awards
* **Distinguished paper**: Award for most notable paper, as determined by the PC chairs based on the recommendations of the program committee.
* **Distinguished reviewer**: Award for distinguished reviewer, as determined by the PC chairs using feedback from the authors.
* **Distinguished artifact**: Award for the artifact most significantly exceeding expectations, as determined by the AEC chairs based on the recommendations of the artifact evaluation committee.
### Program Committee
Marjan Mernik (co-chair), University of Maribor, Slovenia
Bernhard Rumpe (co-chair), RWTH Aachen University, Germany
Mark van den Brand, TU Eindhoven, The Netherlands
Ruth Breu, University of Innsbruck, Austria
Jordi Cabot, ICREA, Spain
Walter Cazzola, University of Milan, Italy
Marsha Chechik, University of Toronto, Canada
Tony Clark, Middlesex University, UK
Tom Dinkelaker, Ericsson, Germany
Bernd Fischer, Stellenbosch University, South Africa
Sebastian Gerard, CEA, France
Jeff Gray, University of Alabama, USA
Esther Guerra, Autonomous University of Madrid, Spain
Michael Homer, Victoria University of Wellington, New Zealand
Ralf Lämmel, University of Koblenz-Landau, Germany
Tihamer Levendovszky, Microsoft, USA
Gunter Mussbacher, McGill University, Canada
Terence Parr, University of San Francisco, USA
Jaroslav Porubän, University of Košice, Slovakia
Jan Ringert, Tel Aviv University, Israel
Julia Rubin, University of British Columbia, Canada
Tony Sloane, Macquarie University, Australia
Eugene Syriani, University of Montreal, Canada
Emma Söderberg, Google, Denmark
Eric Van Wyk, University of Minnesota, USA
Jurgen Vinju, CWI, Netherlands
Eric Walkingshaw, Oregon State University, USA
Andreas Wortmann, RWTH Aachen University, Germany
Tian Zhang, Nanjing University, China
### Contact
For any question, please contact the organizers via email: sle2017@inria.fr

Eliot gave a terrific presentation about the current state of the community and what we might do to improve it.

Evelyn (Lin) Ostrom

1933-2012

Eight principles for managing a commons

  1. Clearly defined boundaries
  2. Proportional equivalence between benefits and costs
  3. Collective choice arrangements
  4. Monitoring
  5. Graduated sanctions
  6. Fast and fair conflict resolutions
  7. Local autonomy
  8. Polycentric governance

http://www.onthecommons.org/magazine/commons-strategies

http://fast.org.ar/talks/lubrication-and-flow

Editorial: by Ron Teitelbaum follows

Eliot gave the presentation to help get the discussion going (it’s not the start of the conversation either, there are earlier efforts like the Pharo Consortium) this Article is part of that discussion.

My take on the conversation is that there are really two aspects of what Eliot is discussing.

First that some sort of economic organization that helps Smalltalk is needed and that the organization should be used to help both programmers and customers.  It seems to me that a Smalltalk Guild could be set up to do just that.  It would be a place for customers to find certified developers with access to a group of people (other guild members) that can solve difficult problems if they get stuck.  It could also be a place where members who make over a certain amount of money could get proportional benefits.  As a developer. I would probably join such a guild and as a customer, I would love to have a place to go which could help me solve some programming issues.

Second that we need to have better visibility, coordination, and cooperation.  The cost of coordination using technology is falling fast.  Having a site that pairs tasks with developers, shows developers guild certifications, allows for customer and developer ratings and comments, highlights training materials and growth paths, and generally allows communities to form and disband around specific areas funded by companies or the guild itself would fundamentally change how we organize and grow the community.

To illustrate let’s say we form a Smalltalk Guild.  Members pay $10 a year to join + %10 of what they make on jobs they get through the Guild Jobs.  Companies can also join the guild and pay $100 per year and pay %10 in addition to what they pay for a job if they hire a Guild member to do the work.  (These are just made up figures I have no idea if they would actually work and some study would be needed to figure that out).  As a group, the Guild can provide Training for new members, create certification levels and growth plans.  The incentive for the group is that as members grow and make more money everyone benefits, there is an incentive to make sure people are qualified, can do the work, and actually get work instead of doing nothing (like java programming).  Users that contribute over 10k to the guild (earn 90K) can get benefits if they are out of work, or maybe healthcare on a group plan, some form of compensation which of course would be less than they contribute + generate in customer fees and would be decided by the Guild as Eliot says 0.N/X.  This gives the best guild members an incentive to stay with the guild and to feel like the guild is helping them provide some basic needs and it allows the guild to acknowledge the contributions the member is putting in to help the entire group.  The money could also be used to benefit the Guild.  To pay for someone’s training or certification, to increase visibility, to look for donors, find new customers, invest in new training materials, new conferences, courses, or even develop technology like the VM or application frameworks based on the group’s collective choices.

Gilad Bracha – Utopia And Dystopia: Smalltalk And The Wider World

Many more videos available here: